#Aimbot for roblox nerf Pc#
Cronus Zen Controller Emulator for Xbox, Playstation, Nintendo and PC (CM00053) 3. This method makes sure that the gun always ends up aligned with the middle of the camera when aiming, and does not require tedious eyeballing to make sure the offset is correct. AIMBOT TARGETS AR-500 8' x1/2' Gong Shooting Target. So this is a great and simple method for making an aim down sights system, but it requires you to use a client ViewModel as WELL as a server model in the characters hands for everyone to see. Viewmodel:SetPrimaryPartCFrame(*gripcframe*aim) - moving the weapon to be in middle of screen, then editing that by our two cframes (grip and aim, but aim dynamically changes its value with right click/right click up) Game:GetService("RunService").RenderStepped:wait() Local viewmodel = (ModelHere) -should have a PrimaryPart SetĪim = aim:Lerp(aimcframe, 0.3) - is player is holding down right click, move gun towardsĪim = aim:Lerp(CFrame.new(0,0,0), 0.3) -reverse our aiming affect by bringing the aim cframe to 0 Local aimcframe = CFrame.new(-gripcframe.X,0,0) - aim offset cframe, Z value is the negated gripcframe.Z Value to return the gun to middle of screen
#Aimbot for roblox nerf code#
So heres a small snippet of code that only shows the positioning of the viewmodel and how it can be aimed local gripcframe = CFrame.new(0.4,-0.3,-1) - position to hold the gun So a great thing to use for viewmodels is the CFrame:Lerp() property since you can create really nice smooth animations with it. This is how all the good FPS games do it. In which case, you should try making a View Model that only exists on the client, which you can position in the center of the screen and make it look immersive. If your game is in third person then you don’t need to have a proper aim down sights system, since that’s kinda useless from the third person.īut if I understood right you are making this so that the gun is used in first person view. What i see when doing the aiming animation.Īny help will be greatly appreciated! (Also first post! )
How other players see me doing the aiming animation. Edit: I could make it line up with the mouse, but it would be very tedious tweaking the animation ever so slightly. One thing I have tried doing is using animations to achieve the aiming, but when i do this, the player looks really weird when aiming and the gun’s sights does not line up with the mouse making the aim not accurate. I’m not entirely sure how else i could do this. I’m trying to script a gun tool that you can aim down the gun’s sights when holding down the right mouse button. How would i go about making an ‘aim-able’ gun? I’ve tried looking for tutorials/forum posts on this, but i haven’t really found any. Hello everyone! So I’ve had this question for a while and i’m not entirely sure how i could implement this.